AI Insights · Timothy · July 2022
Top 2D Realistic Games on iOS in the UK for Q2 2022
Explore the performance of the top 5 2D realistic games on iOS in the UK during Q2 2022, based on weekly downloads, revenue, and active users.
The second quarter of 2022 saw significant activity in the 2D realistic games category on the iOS platform in the United Kingdom. Here's a breakdown of how the top 5 games performed in terms of weekly downloads, revenue, and active users.
8 Ball Pool™ from Miniclip.com experienced fluctuating weekly revenue, starting the quarter strong with approximately $233K and peaking at around $236K in the first week of April. By the end of June, revenue had settled at about $100K. Downloads showed a downward trend from 44K in early April to around 26K by the end of June. Active users hovered around 950K at the start of the quarter, peaking at nearly 1M in late May, before dropping to around 860K by the end of June.
Evony by TOP GAMES INC. maintained a stable weekly revenue, starting at $197K and peaking at $221K in late May. Downloads had a notable drop mid-quarter, from 29K in early April to around 15K in June. Active users began at 83K and saw a decline to 60K by the end of the quarter.
Woodoku - Wood Block Puzzles from Tripledot Studios did not generate any revenue during Q2 2022. However, it saw a steady increase in downloads, starting at 12K and rising to nearly 26K by mid-June. Active users also showed growth, starting at 97K and reaching approximately 121K by the end of the quarter.
King's Choice by ONEMT PTE.LTD. saw its weekly revenue grow from $48K at the beginning of the quarter to around $80K by the end of June. Downloads decreased significantly over the quarter, starting at 14K and dropping to just over 1K by the end of June. Active users followed a similar trend, decreasing from 29K to about 16K.
Block Puzzle - Brain Games by Oakever Games maintained a modest but stable revenue, ranging between $700 and $1K throughout the quarter. Downloads started at 12K and showed a slight decline, ending the quarter at around 7K. Active users remained relatively stable, hovering around 120K throughout the quarter.
For more detailed insights and data, visit Sensor Tower.